Vox vs The Void

A 2.5D Platformer set in a corporate dystopia. Vox vs the Void is about freeing the world from the clutches of an evil corporation that has enslaved people and made them voiceless worker drones. In a world where light, colour and life have been stripped away, Vox journeys to find 'The Song' that will bring back a retro wave utopia!

  • The game was made as my Final year submission for my M.A. at the National Film and Television School.

  • It was showcased at EGX 2022 at the Excel Center in London in the ‘Rezzed’ Zone.

  • I worked on the project primarily between April 2022 to September 2022

  • The key roles I fulfilled were that of the Game Designer, Producer, Programmer, and Lead 3d artist

The challenges:

  • The timeline needed to be worked backwards from the showcase at EGX.

  • A total of £2500 was available to purchase assets or hire freelancers to support development.

  • Fulfilling many roles meant that I was often the bottleneck for development.

The solutions:

  • Scoping down meant I planned and delivered a 7-minute playable demo - an appropriate duration for an event like EGX.

  • Spending some time creating a recruitment system to reach out to artists via social media allowed me to find the best team possible.

  • Bringing on a team meant I could delegate some of this work and focus on essentials.

The Outcomes:

  • I succeeded in delivering on the deadline, but I had to adapt some of the designs and, by extension, the pipeline to fit the timeline.

  • I was able to get the most out of my budget and resources,

  • Managing the team became almost equally time-consuming, primarily due to some of the student members of the team having multiple projects to juggle.

The Takeaways:

  • I should have spent more time in the pre-production phase and not been influenced by the loss of available time due to the late start.

  • I could have been even stricter on scope and allowed for more features that could be added on without compromising the MVP.

  • I should have kept the team leaner, resulting in less development time losses from coordination and management.

Below are some images from the early concept stages of art and development

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Our Journey